5 Comments

  1. Hi,
    I am currently working on a system with vellum that transforms a line or any wire into a helix or any other polyline based on target angles. Any sugggestions on how to do this?
    thanks,

  2. Hi Mo
    I’m using Houdini 19. During the “stitch points” section at 18:00 in the video I have everything set up as you do. But no matter high I dial the braking threshold, the vellum geometry still brakes at the same stress level (which is the initial collision). Do you have any suggestions for how I can get the geometry to bend a bit before braking?

    • Hi Matt,
      I’ve tried with a Breaking, Threshold: 20 for the “Weld Points” section around 18:00 in the video so that the grid “cloth” does sim & bend against the torus collider before breaking apart.

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