All posts filed under “Unreal Engine

Sloppy Unreal 03: Correcting Mistakes & Bevelling Legos

EDIT: Damn it, I think specular in UE and me are cursed. When I was testing this setup I had post processing exposure cranked up, which messed up my results. Turns out that specular expects a value between 0 and 1 which internally is remapped […]

Sloppy Unreal 01: Camera Controls Using Blueprints

Mo has been silent for a while. That’s due to him spending his days finishing projects and yelling at Unreal Engine. The goal is getting to a point where we’re comfortable bringing together Houdini workflows and UE. That road is long. To discover Unreal, the […]