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PDG 101

About This Course
It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s not only into simulations and rendering but also into automatization and parallelization. Exactly what you’d need to work effectively with PDG.
Required Prerequisites
- Knowledge of Houdini (UI/UX)
- Knowledge of SOPs
- Beneficial though not necessary: Basic Python knowledge
PDG 101 – Pt.2: Wedging
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PDG 101 – Pt.3: Wedging 2
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PDG 101 – Pt.4: Batch Processing
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PDG 101 – Pt.5: Problem Solving in TOPs
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PDG 101 – Pt.6: Render Manager
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PDG 101 – Pt.7: Product Lineup
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PDG 101 – Pt.8: Command Line Programs & Texture Synthesis
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PDG 101 – Pt.9: HDAs & File Tags
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PDG 101 – Pt.10: Online Data & APIs
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PDG 101 – Pt.11: Comping in COPs
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PDG 101 – Pt.12: Faux 3d printing
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PDG 101 – Pt.13: Houdini Engine in UE4
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PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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PDG 101 – Pt.16: Feedback Loops
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PDG 101 – Pt.17: Sloppy Machine Learning
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PDG 101 – Pt.18: The Top Geometry SOP
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