Geometry Nodes

Setups from this course: Sci Fi HUD, Mograph Transform, Game Asset Tree

About This Course

Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. In this course Manuel starts from the very beginning and explains how Geometry Nodes ties into Blender, how it handles geometric data and how the different classes of nodes work. Join Manuel on this journey and learn with straightforward consecutive lessons how you can use the powerful new procedural features to enhance your workflow and manage complex setups easily.

New episodes are added to the course on a regular basis. The episodes are short and easy to follow. Large setups are split into managable chunks. Necessary math and algorithmic concepts are explained when they are needed for the setup.

Recommended Prerequisites

  • General Blender knowledge
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Geometry Nodes Ep00 – Overview

Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]

Geometry Nodes Ep01 – Intro to Geometry Nodes

In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]

Geometry Nodes Ep02 – Working with Geometry

Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]