# Geometry Nodes

Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. In this course Manuel starts from the very beginning and explains how Geometry Nodes ties into Blender, how it handles geometric data and how the different classes of nodes work. Join Manuel on this journey and learn with straightforward consecutive lessons how you can use the powerful new procedural features to enhance your workflow and manage complex setups easily.

New episodes are added to the course on a regular basis. The episodes are short and easy to follow. Large setups are split into managable chunks. Necessary math and algorithmic concepts are explained when they are needed for the setup.

## Recommended Prerequisites

• General Blender knowledge

## Geometry Nodes Ep00 – Overview

Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]

## Geometry Nodes Ep01 – Intro to Geometry Nodes

In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]

## Geometry Nodes Ep02 – Working with Geometry

Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]

## Geometry Nodes Ep03 – Working with Attributes

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## Geometry Nodes Ep04 – Node Properties

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## Geometry Nodes Ep05 – What are Vectors

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## Geometry Nodes Ep06 – Creating a Vector Visualizer

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## Geometry Nodes Ep07 – Refine the Vector Visualizer

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## Geometry Nodes Ep08 – Make the Visualizer into a reusable Node Group

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## Geometry Nodes Ep09 – Visualize Vector Addition

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## Geometry Nodes Ep10 – Fields

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## Geometry Nodes Ep11 – Create Noise Driven Displacement

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## Geometry Nodes Ep12 – Displace and Shade a Torus by Noise

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## Geometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry

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## Geometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader

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## Geometry Nodes Ep15 – Real World Project 1 – Psyche Transform Effect

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## Geometry Nodes Ep16 – Psyche Transform – Spherical Falloff

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## Geometry Nodes Ep17 – Finishing the Falloff and Node Groups

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## Geometry Nodes Ep18 – Creating Instances and Manipulating them

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## Geometry Nodes Ep19 – Cleaning Up and Creating Reusable Node Groups

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## Geometry Nodes Ep20 – Implementing a Linear Falloff

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## Geometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture

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## Geometry Nodes Ep22 – Coloring the Yarn Sculpture

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## Geometry Nodes Ep23 – Finishing The Effect

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