Houdini In Five Minutes 04: Rendering It

What is geometry worth if we can’t generate an image out of it? Let’s do this by setting up Mantra, Houdini’s built in render engine. Download Project File

Houdini In Five Minutes 01: Houdini’s Structure

Skip to 02:05 if you’re tired of Mo’s semi-motivational ranting. Houdini 2020! We’ve seen it pop up often enough on our social media timelines. And to help you transition to this amazing tool, we’re creating these five minute(ish) tutorials to help you quickly graps the […]

Rendering Houdini Effects in Eevee

Since the release of Blender 2.8 people are looking into Eevee, their rasterisation real time render engine. Eevee is free and gives good and quick results, so why not bringing over effects from Houdini to render there. In this tutorial I’ll walk you through the […]

Rendering 101 pt. 4: Lights

To view this content, you must be a member of Entagma’s Patreon at “In-Depth Knowledge” or higher tier

Obstacle Avoidance: Flow Fields

A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs. Download Project File

Nerd Rant: Blender Hype

You Asked for it – there you have it: Two hobgoblinish nerds rambling on about computer graphics in general and Blender and the recent hype in particular. EDIT: “That 3D Format” whose name we couldn’t remember turns out to be gltF – thanks Vasilis!

Quicktip: Blender – Alt-Navigation

In this Quicktip Manu will share his settings for combining standard navigation in Blender’s viewport while keeping most other shortcuts untouched to be able to follow Blender tutorials using Blender style shortcuts.

New In Houdini 18

Houdini 18 has been released! While Manu is still busy wrapping his head around Solaris (tutorials covering his efforts are coming…), I had the absolute pleasure to comb through H18’s new features list and compile my list of neat new nodes I found. I grouped […]

Physarum Slime Mold

While Manu and I have been on season break, my twitter stream washed up these mesmerizing, beautiful videos. Turns out they are created by Sage Jenson, a genius digital artists. But not only do they create these fantastic pieces of art, they also go to […]

Summer’s Finally Here! (We’re Back)

Mo caught a cold, Manu is freezing, we’re both so pale our cameras have trouble finding a proper exposure – that’s right, it’s finally summer in Germany! Yes, it definitely took us longer than anticipated to get back and restart the free stream! We’ll be […]

Website Redesign: How To Use The New entagma.com

We finally FINALLY(!) got a redesign for entagma.com! Believe me it was a ride. We should maybe talk this through in a nerd rant. This video gives a quick overview of the site’s major new features. However be aware this is all pretty new and […]

Season 3 Finale: SeeYou in Summer!

Thanks so much for your feedback, support, links, questions, everything! You are amazing – we’re glad & proud to be part of this community! Wow – it’s been a long season! Time for us to recharge our batteries, read some papers, try failing less at […]

Season Finale: Procedural Subdivision Curves

Data Viz – ever tried creating a bunch of smoothly connecting lines manually? Me neither, that just seems too involved. Enter Houdini. But how do you create control vertices for those subdivision curves? In this tutorial we’ll roll our own little algorithm for creating control […]

Analytical Foam

As position based simulation techniques are very fast theses days, it is possible to use them to confrom intersecting spheres to each other, to model foam. Nevertheless there are other possibilities, too.

Quick Wind Tunnel

Usually you’d find pyro setups behind all kinds of explosions, fires and sometimes fireworks, but how about something more calm? Something like a wind tunnel used to evaluate the aerodynamic properties of cars, trains and planes? (Please do not use this setup to evaluate any […]

Polyfolding – Part 1

This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be used to disintegrate an object or make […]

Voronoi Morph

When my office mate Benno asked me to come up with a setup to turn a bunch of hexagons into a voronoi cell pattern, it came to my mind that there is a wide variety of techniques in Houdini to achieve such a transition effect: […]

Alien Orb: Vellum Grains & Redshift

The long (well – not really) lost holiday special surfaced! This was my first attempt at making something wintery, trying to cook up a snow globe. Turned out I tend to be better at producing weird alien orbs – so here we are.