Nerd Rant Special 2: Barcelona Supercomputing Center – Guillermo Marin

Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. This is the second Part of this Interview series. His second Interviewpartner is Guillermo Marin, Designer of Data Visualization at the […]

UE5 Blueprints 201 – Ep.01: Cellgrid Part 1

We built our base setup, now it’s time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We’ll also learn how to structure a project in Unreal compared to Houdini or […]

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UE5 Blueprints 201 – Ep.00: Building The Base Project

Yup! Two course launches in a week! Ain’t that something! One of the other very requested topics by you guys was a continuation of our short and sweet Blueprints 101 course, that the amazing Matthias Winckelmann created for us back in 2020 – tackling the […]

Free Course: Introduction into APEX – Ep.01

We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of Character Animation with Houdini! You will learn how and why to […]

Guest Tutorial: Folding Paper in Vellum

You wished for more Moritz, we bring you more – Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this animation and use it for many different scenarios. Download […]

Free Tutorial: Procedural Crystal Generator

Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. We‘ll create detailed geometry with internal crystal […]

a vase with an orange and white pattern that swirls around the vase in a peachy, geometric, minimalistic background

Simulating the NileRed Logo with Copernicus and OpenCL

Today we’re covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because they’re a classic Entagma topic and now we actually have a way in Houdini to actually build and display them directly, without the use of 2D volumes or […]

Painterly Renders with Houdini Curves and Blender Grease Pencil

Welcome to this years first Blendini Tutorial…? Well, Blender has gotten really good at rendering brushstrokes with it’s Grease Pencil system – and Chris wants to have that functionality for his Houdini setups as well! So in this video, we’re first going to build or […]

Space Filling Cable Generator

Chris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable generator. Now, seven years later, there are a ton of new […]

Guest Tutorial: Truchet Tiles by Simon Fiedler

We‘re very happy to have Houdini magician Simon Fiedler back on the show! Simon will show you how to build and arrange truchet tiles in Houdini! An idea he, oddly enough, got from viral soccer ball making videos! Download Project File

Throwing A Snowball With MPM

We haven’t forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let’ s simulate a snowball. In this video, we’re covering the full process from simulation, to postprocessing and finally to rendering. Download Project […]

Jam2Go Datamoshing in Copernicus

We’ve also seen the amazing video about Datamoshing in Unreal Engine by Jam2Go and couldn’t help but wondering: Can pull this off in Houdini as well? And with a bit of Karma-, SOPs-, and Copernicus-Magic, this is actually quite easy and fun to pull off! […]

Easy Houdini: Clay 3D Printing With Vellum

Let’s take a quick break from Copernicus and build a good, old fashioned, simple SOPs setup. And also recreate a look from additive manufacturing, that we like quite a lot here: 3d printing with clay instead of thermoplastics – which is mostly like regular 3d […]

Free Tutorial: Triplanar Mapping pt. 2 – Normal Maps

In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects. Watch part 1 here: Triplanar Mapping in COPs pt. […]

Free Tutorial: Triplanar Mapping in COPs – pt. 1

This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through […]

Blender Guest Tutorial: Game of Life

Louis Brodnig is back with another great tutorial and a Game. Conway´s Game of Life to be exact. In this video he shows you how it works and how to make fun animations with it in Blender. Download Project File

ML101 Course Teaser 2

ML101 – pt. 00: Introduction

This course is about making Machine Learning the next tool in your Houdini toolbox. Just like some problems are best solved with vector maths or Vex or Python, some problems get way easier with ML and we want to be able to spot these problems […]

Building a Particle Brush for Copernicus

One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some nice streaks behind. Houdini has had particles for ages and […]

Building a PBR layering asset in Copernicus

In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a pbr material, do some basic tweaks […]

Building a Substance like texturing workflow in Copernicus

We’re back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let’s see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with […]

Rolling Shutter – Bending Time With Attribs

Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve this, we’ll need to bend time using […]

Popping a Soap Bubble

Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File

VolumeStyleTransfer

Volume Style Transfer With ONNX

In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]

Nerd Rant 3.0 Ep. 00: We’re back. Again.

Manu and Mo are back, exhausted and happy. They are now professors at Nuremberg Tech and have a new master’s program for you. Our New Master’s Degree Program Our New Master’s Insta

ONNX Mushroom

Machine Learning with ONNX in Houdini 20

With Houdini 20 we got our first official machine learning node from SideFX. While we previously had example scene files that did machine learing related stuff or plugins like mlops, this is the first machine learning tool that you get just by installing Houdini. So […]