To view this content, you must be a member of Entagma’s Patreon at $29 or more
Free Tutorial: Triplanar Mapping pt. 2 – Normal Maps
In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects. Watch part 1 here: Triplanar Mapping in COPs pt. […]
ML101 – pt. 04: From Python back to Houdini
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Free Tutorial: Triplanar Mapping in COPs – pt. 1
This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through […]
ML101 – pt. 03: Transferring training data from Houdini to Python
To view this content, you must be a member of Entagma’s Patreon at $29 or more
ML101 – pt. 02: The Python Install Episode
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Blender Guest Tutorial: Game of Life
Louis Brodnig is back with another great tutorial and a Game. Conway´s Game of Life to be exact. In this video he shows you how it works and how to make fun animations with it in Blender. Download Project File
ML101 – pt. 01: DIY Neural Net & Regression Basics
To view this content, you must be a member of Entagma’s Patreon at $29 or more
ML101 – pt. 00: Introduction
This course is about making Machine Learning the next tool in your Houdini toolbox. Just like some problems are best solved with vector maths or Vex or Python, some problems get way easier with ML and we want to be able to spot these problems […]
Building a Particle Brush for Copernicus
One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some nice streaks behind. Houdini has had particles for ages and […]
Building a PBR layering asset in Copernicus
In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a pbr material, do some basic tweaks […]
Building a Substance like texturing workflow in Copernicus
We’re back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let’s see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with […]
Rolling Shutter – Bending Time With Attribs
Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve this, we’ll need to bend time using […]
Popping a Soap Bubble
Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File
AHTYA 2.0 – pt.34: Course Completed!
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt.33: SOPs vs DOPs
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Volume Style Transfer With ONNX
In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]
AHTYA 2.0 – pt.32: Smoke Stick Part 3 – Rendering in Karma
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 3.0 Ep. 01: UglyStupidHonest (Incapable of Pulling Focus)
This is the one that’s out of focus, as Mo doesn’t check focus and it shows. Chris Hoffmann is visiting and talks AI, art, generative design and everything else. Chris Hoffmann’s Website ComfyUI Wundt Curve Pixel Composer
AHTYA 2.0 – pt.31: Smoke Stick Part 2 – Adding Details
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 3.0 Ep. 00: We’re back. Again.
Manu and Mo are back, exhausted and happy. They are now professors at Nuremberg Tech and have a new master’s program for you. Our New Master’s Degree Program Our New Master’s Insta
Machine Learning with ONNX in Houdini 20
With Houdini 20 we got our first official machine learning node from SideFX. While we previously had example scene files that did machine learing related stuff or plugins like mlops, this is the first machine learning tool that you get just by installing Houdini. So […]
AHTYA 2.0 – pt.30: Smoke Stick Part 1 – Pyro Setup
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Melting Complex Objects Part 2 – Rendering
Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now […]
AHTYA 2.0 – pt.29: Microsplash Part 2 – Adding Bubbles
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Melting Complex Objects Part 1
You guys seem to like melting things! So over the next two free tutorials, we’re going to answer one of the more common questions: How to melt more complex objects with fine details, textures and multiple materials. All without melting your pc as well! Watch […]
AHTYA 2.0 – pt.28: Microsplash Part 1 – Flip Fluid Setup
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Sci Fi Panel Deformer with OpenSubDiv Patches
In this episode we’re using a little geometry processing trick to build a sci fi panel deformer, much like some of the tools in the Tissue addon for Blender. We’ll also learn how to use some of the OpenSubDiv functions within Vex in Houdini. Links […]
AHTYA 2.0 – pt.27: Vase Smash Part 2 – Adding Particles
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Blender Guest Tutorial: Differential Line Growth
We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
AHTYA 2.0 – pt.26: Vase Smash Part 1 – RBD Setup
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Particle Life in Houdini POPs
Particle Life is a new(ish), super popular autonomous agent system that is able to produce very organic, microorganism-like patterns with particles. So of course we had to build our own version in Houdini, right? In this video we’ll cover the basic ideas of Particle Life […]
AHTYA 2.0 – pt. 25: Dissolving Pill Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 24: Dissolving Pill Part 1
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 23: Houdini Simulations Overview
To view this content, you must be a member of Entagma’s Patreon at $29 or more
New In Houdini 20: Cloud Workflow
Houdini 20 comes with a completely rebuilt cloud workflow, which makes it a whole lot easier to create a wide variety of realistic clouds. So let’s build one from scratch and take a look at the new cloud shape tools, noises and shaders! Download Project […]
Advanced Setups 29: Python State Sculptures
To view this content, you must be a member of Entagma’s Patreon at $29 or more
New In Houdini 20: Karma – Physical Sky, Thin Walled Transmission, Material Linker And More
In this episode we’ll take the ‘fresh out of beta’ Karma XPU for a spin and talk about the new physical sky, thin walled transmission, material linker, snapshot menu and ACES setup. https://entagma.com/downloads/H20_SopsDopsKarma.zip
New In Houdini 20: DOPs – POP Wind Shadow, Glass Fracture, Pyro Gravity And More
In this episode we’ll take a quick look at the new simulation tools and features in Houdini 20, specifically the new POP Wind Shadow, updates to the Vellum rest blend constraint and vellum brush, the new density controlled gravity in pyro as well as some […]
AHTYA 2.0 – pt. 22: Swirly Rocks Projects Part 3
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 21: Understanding Vectors Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
New In Houdini 20: Feathers 03 – Simulating And Rendering
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
New In Houdini 20: Feathers 02 – Grooming Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
New In Houdini 20: Feathers 01 – Creating Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
AHTYA 2.0 – pt. 20: Swirly Rocks Projects Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 19: Understanding Vectors Part 1
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 18: Swirly Rocks Project Part 1
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 31: Fixing Faulty FBX Files
To view this content, you must be a member of Entagma’s Patreon at $29 or more