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Rendering 101
About This Course
This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but also will cover lots of ground when it comes to rendering’s underlying principles and what basic photo studio techniques exist and how we can adapt them when working in CG.
Recommended Prerequisites
- General understanding of Houdini’s UI & UX
- Basic SOPs knowledge
- Willing to bite through rendering in Houdini
Rendering 101 pt. 1: Theory – Raytracing, Pathtracing & Monte Carlo
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Rendering 101 pt. 2: Theory- Materials, BxDFs, Fresnel & Microfacets
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Rendering 101 pt. 3: Theory- Camera Models & Film Response Curves
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Rendering 101 pt. 4: Lights
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Rendering 101 pt. 5: Studio Intro / Light Formers
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Rendering 101 pt. 6: Three Point Light (Studio)
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Rendering 101 pt. 7: Basic Setup – Mantra
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Rendering 101 pt. 8: Basic Setup – Redshift
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Rendering 101 pt. 9: Basic Setup – Octane
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Rendering 101 pt. 10: Basic Setup – RenderMan
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Rendering 101 pt. 11: Basic Setup – Arnold
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Rendering 101 pt. 12: Basic Setup – V-Ray
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Rendering 101 pt. 13: Lighting & Rendering Glass In Redshift
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Rendering 101 pt. 14: Photon Mapping / Caustics In Redshift
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Rendering 101 pt. 15: Volume Shading Principles Demonstrated In Redshift
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Rendering 101 pt. 16: Subsurface Scattering in Redshift – 3 Flavors
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Rendering 101 pt. 17: Displacement in Redshift
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Rendering 101 – pt. 18: Layering Materials (Plus A Bit Of Curvature)
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Rendering 101 – pt. 19: Faster GI Using Irradiance Caching & Irradiance Point Clouds
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Rendering 101 – pt. 20: Color Space Basics & Intro to ACES
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Rendering 101 – pt. 21: Instancing In Redshift (Plus A Bit Of Shading)
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Rendering 101 – pt. 22: Using Redshift Proxies
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Rendering 101 – pt. 23: Building A Procedural Wood Shader In Redshift
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Rendering 101 – pt. 24: Building Non Photorealistic Shaders In Redshift
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Rendering 101 – pt. 25: AOVs In Redshift
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Rendering 101 – pt. 26: Contemporary Lighting Styles Pt.1 – The Very Simple Ones
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Rendering 101 – pt. 27: Contemporary Lighting Styles Pt.2 – The (Slightly) More Complex Ones
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Rendering 101 – pt. 28: Seamless High Key Lighting
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Rendering 101 pt. 29: PBR Part 1 – The Physics
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Rendering 101 – pt. 30: Redshift In Solaris – Specular Lighting
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Rendering 101 – pt. 31: Guest Tutorial – Additive Particle Shading
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