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Volumes 101
About This Course
Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard of in any other 3D software – Volumes allow you to model geometry, store complex particle movement or to plainly model nice clouds. Follow Mo as he walks you through the deep waters of Volumes, Voxels and Houdini.
Recommended Prerequisites
- General knowledge of Houdini’s UI/UX
- Basic knowledge in SOPs
- Basic Knowledge in rendering
Volumes 101 – pt. 2: Vector Volumes
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Volumes 101 – pt. 3: Signed Distance Fields
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Volumes 101 – pt. 4: VDBs vs. Standard Volumes
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Volumes 101 – pt. 5: Volume Booling
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Volumes 101 – pt. 6: Volume Gradient
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Volumes 101 – pt. 7: Reshaping SDFs
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Volumes 101 – pt. 8: Organic Cells
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Volumes 101 – pt. 9: Curvature
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Volumes 101 – pt. 10: Curvature Driven Growth
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Volumes 101 – pt. 11: Adding Forces To Our Solver
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Volumes 101 – pt. 12: Adding Colliders To Our Solver
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Volumes 101 – pt. 13: Point Advection
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Volumes 101 – pt. 14: Kernels, Sharpening A Smoke Sim
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Volumes 101 – pt. 15: Custom Kernels in OpenCL
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Volumes 101 – pt. 16: Reaction Diffusion in OpenCL
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Volumes 101 – pt. 17: Multistate Cellular Automata in OpenCl
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Volumes 101 – pt. 18: Volume Procedural Basics
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Volumes 101 – pt. 19: Juliabulb Using Volume Procedurals
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Volumes 101 – pt. 20: Volume Displacement Shader
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Volumes 101 – pt.21: “Dissolving” Geometry
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Volumes 101 – pt. 22: Art Directing Velocity Volumes
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Volumes 101 – pt. 23: Something New
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Volumes 101 – pt. 24: Linear Volume Ramp
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Volumes 101 – pt. 25: Breaking Up Smoke Sims
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Volumes 101 – New Since H17 (Visualisation & Sourcing)
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