All posts filed under “Blender

A Procedural Polka Dot Shader with Analytic Normals

Today we’ll build a procedural shader that produces a polka dot pattern. While this is quite informative, as we learn how to tile the uv space, the interesting part is creating the normal map. We want to use the implicit sphere equation to derive z […]

Create a Reveal Effect in Blender Geometry Nodes using Linear Falloff

Although Geometry Nodes does not support simulation yet, we can still use it to create effects that look like particles. In this tutorial you’ll learn how to implement a linear falloff using the dot product to control a lot of instances procedurally, We’ll then use […]

Create a Procedural Hatching Shader in Blender Cycles

Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the […]

Blender Geometry Nodes: Vertex Normals – Alien Orb

The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation […]

Dynamic Outlines with Blender Geometry Nodes and Eevee

Now that Blender features procedural workflows with its lates feature addition Geometry Nodes its time for us to have a look at the other side of the fence. This tutorial mini-series looks into GN from a Houdini users perspective and explores what’s already there and […]

Exporting Alembics For Blender: A Few Hacks

EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:– Import Alembic– Check “Set Frame Range” and “Is Sequence” […]

Rendering Houdini Effects in Eevee

Since the release of Blender 2.8 people are looking into Eevee, their rasterisation real time render engine. Eevee is free and gives good and quick results, so why not bringing over effects from Houdini to render there. In this tutorial I’ll walk you through the […]

Nerd Rant: Blender Hype

You Asked for it – there you have it: Two hobgoblinish nerds rambling on about computer graphics in general and Blender and the recent hype in particular. EDIT: “That 3D Format” whose name we couldn’t remember turns out to be gltF – thanks Vasilis!

Quicktip: Blender – Alt-Navigation

In this Quicktip Manu will share his settings for combining standard navigation in Blender’s viewport while keeping most other shortcuts untouched to be able to follow Blender tutorials using Blender style shortcuts.