Yup! Two course launches in a week! Ain’t that something! One of the other very requested topics by you guys was a continuation of our short and sweet Blueprints 101 course, that the amazing Matthias Winckelmann created for us back in 2020 – tackling the […]
UE5 Blueprints 201

About This Course
This course is meant for 3d artists proficient with procedural DCCs like Houdini or Blender Geometry, who want to get started using Unreal Engine for building interactive setups or realtime rendering. Through this series we will build a ton of different scenes and learn how to structure them like a game designer and how to use that knowledge for motion design.
Recommended Prerequisites
- Undestanding of node editors in general
- Basic knowledge of vector math
UE5 Blueprints 201 – Ep.01: Cellgrid Part 1
We built our base setup, now it’s time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We’ll also learn how to structure a project in Unreal compared to Houdini or […]