We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting with each other. As usual with Vellum, the […]
In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes. Download Project Files
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]
In the second part of our nerd rant with guest Marcel Casasola Merkle we talk about the nitty gritty of what game development means. To Marcel. We talk tools, techniques, opinions on what to best use when creating a game.
We’ve got a guest! One that shares the same last name with Manu! It’s Marcel Casasola Merkle, game designer extraordinaire and we’re rambling about the state of games, game design and free to play.