EDIT: Damn it, I think specular in UE and me are cursed. When I was testing this setup I had post processing exposure cranked up, which messed up my results. Turns out that specular expects a value between 0 and 1 which internally is remapped […]
All Posts tagged “fresnel”
Rendering 101 pt. 2: Theory- Materials, BxDFs, Fresnel & Microfacets
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