Chris got a request from Kay John Yim at HIVEalt26 to build a tool for gaussian splat segmentation. And Chris did exactly that. He will show you how to create a 2D Mask from your gaussian splats, that can then be used to extract elements […]
All Posts tagged “hda”
Building a PBR layering asset in Copernicus
In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a pbr material, do some basic tweaks […]
PDG 101 – Pt.9: HDAs & File Tags
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