Chris has been playing with the new Adjacency and Heightfield workflows in Copernicus. Both work really well on their own, so why not combine them to put Heightfields on any uv unwrapped object, not just flat planes. That seemed to be just a dream after […]
All Posts tagged “heightfield”
Live Rendering of Heightfields in RS
Heightfields are a nice addition to Houdini 16 for environment work. They more or less replicate the functionality of programs like Worldmachine. In today’s tutorial Manuel shows you how to create a terrain from scratch in Houdini and how to render it directly in Redshift3D, […]