As Chris said it: Friggin Lazers! This week we are exploring how to create procedural laser beams that are refracting and reflecting! Also check out his inspiration for this tutorial down below! Polynoid’s Music Video Watch how to shade and process this Setup here Download […]
All Posts tagged “IOR”
UE Blueprints201: Ep.10: shading with Substrate – pt.3
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Sloppy Unreal 03: Correcting Mistakes & Bevelling Legos
EDIT: Damn it, I think specular in UE and me are cursed. When I was testing this setup I had post processing exposure cranked up, which messed up my results. Turns out that specular expects a value between 0 and 1 which internally is remapped […]