Chris got a request from Kay John Yim at HIVEalt26 to build a tool for gaussian splat segmentation. And Chris did exactly that. He will show you how to create a 2D Mask from your gaussian splats, that can then be used to extract elements […]
All Posts tagged “mask”
Guest Tutorial: Playing with Geometry Nodes: Alien Worm – Part 2 Shading
This is part 2 of the Blender Alien Worm. In this tutorial Louis will show you how he created the shader for this setup and animated a wandering light throughout to add some interest to the whole animation. Download Project file Watch Part 1 here