All Posts tagged “membrane

KarmaXPU Quickstart Pt.4: Excursion – Visualizing Lipid Membranes

Notes:– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild! Mo had the pleasure of joining Dr. Jeroen Claus of […]

KarmaXPU Quickstart Pt.3: Excursion – Visualizing Proteins

Notes:– It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have […]