Chris got a request from Kay John Yim at HIVEalt26 to build a tool for gaussian splat segmentation. And Chris did exactly that. He will show you how to create a 2D Mask from your gaussian splats, that can then be used to extract elements […]
All Posts tagged “segmentation”
DIY Rendering Engine Like It’s 1975
What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right – you build yourself a 1970s render engine straight in SOPs. Clever? Not sure. Useful? Definitely. […]