Houdini 21 has brought us the largest number of Machine Learning based tools and workflows in a Houdini Release to date! And they are very different to the typical “We shoehorned a chatbot into our product without asking you” approach we’ve seen with tons of […]
All Posts tagged “terrains”
PDG 101 – Pt.13: Houdini Engine in UE4
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PDG 101 – Pt.8: Command Line Programs & Texture Synthesis
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