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All Posts tagged “visualization”
KarmaXPU Quickstart Pt.4: Excursion – Visualizing Lipid Membranes
Notes:– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild! Mo had the pleasure of joining Dr. Jeroen Claus of […]
KarmaXPU Quickstart Pt.3: Excursion – Visualizing Proteins
Notes:– It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have […]
Sloppy Unreal 01: Camera Controls Using Blueprints
Mo has been silent for a while. That’s due to him spending his days finishing projects and yelling at Unreal Engine. The goal is getting to a point where we’re comfortable bringing together Houdini workflows and UE. That road is long. To discover Unreal, the […]
Nerd Chat: Dr. Jeroen Claus – Covid, Proteins, Visualisation
Mo chats with Phospho’s Jeroen Claus, covering topics such as protein visualization, virus nubbins and Folding@Home. Jeroen’s Company: https://www.phospho.co.uk/ David Goodsell: https://ccsb.scripps.edu/goodsell/ Folding@Home: https://foldingathome.org/
Guest Tutorial: Dr. Jeroen Claus – Rendering The Corona Virus’ Spike Protein
You asked us how to visualize the corona virus, but we’re by no means biologists… So we went out (Only virtually of course – we’re still curfewed as of today.) and found someone who is more qualified than us to cover that task. May we […]
Quicktip: Visualizing Flight Paths
The past decade has seen a wealth of data visualization elements in UI design, movie sets and motion graphics. When it comes to creating these elements you’re left with two approaches: faking it vs. the real thing. In this quicktip we’re doing the real thing […]