Connect The Yarns – With the PBD Solver

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Free Tutorials

This time Manuel is talking about a straightforward way of dynamically connecting simulated yarns. Although, this can be achieved with the wire solver this tutorial uses the PBD solver (grains) in Houdini to simulate the yarns, as it’s easier to work with and gives nice results, quickly. Especially as collisions between yarns are not important here.

The setup is mainly realised using VEX in different Wrangle nodes. Follow the tutorial to get a hang on using VEX in the SOP and in the DOP context. Instead of using a SOP solver Manuel uses geometry wrangles in DOPs to generate geometry on the fly.

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