About This Course This course is about making Machine Learning the next tool in your Houdini toolbox. Just like some problems are best solved with vector maths or Vex or Python, some problems get way easier with ML and we want to be able to […]
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AHTYA 2 – Adding Houdini To Your Arsenal 2.0
About This Course This course is meant for 3d artists proficient with a different piece of software (Cinema 4d, Blender, Maya, etc.) who want to add Houdini to their skillset or transition to Houdini as their main DCC. Through this series you will learn everything […]
Geometry Nodes
About This Course Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a […]
Patreon Specials
About This Category Patreon specials are bits and pieces of information that at the time of their creation didn’t fit into any other course or category. Scroll through them to find some nuggets of knowledge that are unspecific to the other, more complete courses. Yet […]
Advanced Setups
About this Course In this course we’re gonna dive into more elaborate Houdini setups, using VEX, a bit of math here and there and bits of Python. We’ll be talking about using third party libraries to solve more involved problems from math, physics and biology […]
AHTYA – Adding Houdini To Your Arsenal
About This Course Adding Houdini To Your Arsenal (AHTYA) is a beginners guide to procedural techniques in Houdini, covering the essentials to get you started in node based generative techniques. Recommended Prerequisites Basic understanding of 3D space Experience in other 3D DCC (Recommended, but not […]
Kinefx 101
About This Course Chris Kopic takes you on a journey through Houdini’s new(ish) procedural rigging and animation system. Recommended Prerequisites
Particles
About This Course This is an introduction to particle workflows in Houdini using POPs and DOPs. Recommended Prerequisites Basic Houdini UI/UX knowledge Basic SOPs knowledge Willingness to be exposed to a tiny bit of math
PDG 101
About This Course It happened – we finally found a brave guy who agreed to take us through the ins & outs of using PDG in a small studio/freelance environment. Meet Chris Kopic! You might know him from his guest tutorial – turns out he’s […]
Rendering 101
About This Course This course focuses on teaching a general understanding of render engines and photographic techniques to be able to create photoreal, aesthetically pleasing images in any production render engine. To achieve this we’re not only gonna be talking about engine specific techniques but […]
UE Blueprints 101
About This Course In this course, Matthias Winckelmann takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics and you’ve got yourself a neat abstract flock of geometry bouncing […]
Vellum 101
About This Course Premium Course on Vellum, the new XPBD based dynamics system first added to Houdini 17.5 and ever expanding since. Maybe one of our personal favorite amongst our courses, touching on very diverse topics. Fitting for a very versatile physics solver like Vellum. […]
VEX 101
About This Course This course teaches the basics of Houdini’s built in scripting language, VEX. Recommended Prerequisites General knowledge of Houdini’s UI/UX Basic knowledge of SOPs Optional: Basic scripting knowledge in e.g. Processing, Arduino or Python
Volumes 101
About This Course Welcome to Entagma’s premium course on volumes. From the foundations to the intricacies of working with volumes in OpenCL – we’ve got you covered. This course will take you on a path to dicover Houdini’s amazingly powerful volume toolset. This is unheard […]