No VEX Houdini: Dual Surfaces, my favourite setup

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A new tutorial in the No VEX Houdini series. Here Manu explains one of his all time favourite setups: Dual Surfaces. By calculating the dual graph to the initial delaunay mesh, the triangle mesh that is, we end up with a very interesting voronoi-style surface topology. By splitting the mesh based on curvature, we then use this structure to come up with organic forms that remind of sea-creatures or reptile skin. Try this quick and easy effect that produces stunning results.

Download Project Files

Here you’ll find the Old Industrial Hall HDR

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