Houdini 21 has brought us the largest number of Machine Learning based tools and workflows in a Houdini Release to date! And they are very different to the typical “We shoehorned a chatbot into our product without asking you” approach we’ve seen with tons of […]
All Posts tagged “21”
New in Houdini 21: PBR Texturing in Copernicus (updated workflow)
Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video he creates the so called “Detroid Agate” which is not actually a rock, but paint scraps created by car paint. COPs is perfect for this […]
New in Houdini 21: Gaussian Splatting (with Vellum)
Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video we will take a look at Gaussian Splatting and create a simple, yet cool looking vellum sim. Stephan Helbing’s Talk Download Project File