You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]
All Posts tagged “audio”
Behind The Scenes: Mo Fixes His Audio (Great Advice For Recording!)
One particular comment on YouTube pointed out that apparently Mo’s recordings had some sort of weird Audio issue. Today Mo goes about fixing it.