This week Chris will show you an easy and fun branching algorithm that we somehow did not cover yet in our Tutorials. A cool way to create branching and use vellum, to create some cool looking simulations! Download Project file
All Posts tagged “branching”
VEX in Houdini: Space Colonization
Branching growth is fascinating as it has a lot of hidden structure to it and is very intricate. Many methods have been proposed over the years to model branching structures, like trees. One algorithm that is particularly beautiful and simple is the “Space Colonization” algorithm, […]