Been pointed to Philipp Pavlov’s great spider web animation, felt in a mood to try setting it up using Vellum grains. Somehow succeeded. Recorded tutorial. Feeling cute. In this tutorial we’ll set up a simulation which allows us to tear a spider’s web. We’ll be […]
All Posts tagged “constraint”
Vellum 101 – pt. 31: Attaching Hairs To Softbodies
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Constraint Networks For Rigid Body Simulations
Ever tried having a bunch of instances rotating without intersecting each other? It’s a task we commonly encounter. The solution that usually works for us is a constraint network that’ll pin our instances to their position while still allowing them to rotate freely.
Yarnworks: Wire Solver and Constraint Networks in DOPs
To complement our PBD Wire Setup, here is a tutorial on a topic I’ve personally been struggling a lot when I first tried wrapping my head around constraint networks. Similar to what we’ve been doing in PBDs, we’re gonna build a network of interconnecting wires […]