All Posts tagged “crystal

Free Tutorial: Procedural Crystal Generator

Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. We‘ll create detailed geometry with internal crystal […]

Creating A Procedural Snowflake

we have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As […]

Modeling and Rendering a Quartz Crystal in Houdini 16

When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]