Copernicus and Vellum is still our thing right now! And for good reason, since Copernicus now has a node that generates Chladni Patterns with just a few clicks. Chris uses them to drive POP Forces in a Vellum Sim, which creates these cool sandy – […]
All Posts tagged “grain”
New in Houdini 21: MPM Postprocessing Workflows
Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video he will go over the new workflows with MPM and how he achieved a way too work with MPM without being to demanding on your […]
Abstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
Vellum 101 – Pt. 35: Sphere Packing A Surface
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