Please welcome our Friend Simon Fiedler to a guest tutorial. He generously agreed to share a quick and easy production setup he built for a recent project: Energy spirals with a high degreed of art directability.
All Posts tagged “Lines”
Connect The Dots with Geometry Nodes, The “Plexus” Effect
This time we’ll create the “plexus” effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are […]
New In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)
Mo visited the Art Gallery of Ontario and got inspired to test drive one of the hidden gems in Houdini 19.5 – Tangent Fields. Download Project File
Creating An Abstract Wire Sculpture
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]
Season Finale: Procedural Subdivision Curves
Data Viz – ever tried creating a bunch of smoothly connecting lines manually? Me neither, that just seems too involved. Enter Houdini. But how do you create control vertices for those subdivision curves? In this tutorial we’ll roll our own little algorithm for creating control […]