One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane.
Napoleon Scan from www.threedscans.com
Hi Moritz 🙂
Looking aa turorial from you is like watching a pleasant entertainment, you are a remarquable teacher.
I was wondering.. Can you not use the new tangent field to compute cleaner curves smoothly following the curvature of a mesh in a ‘stable” way?