Creating An Abstract Wire Sculpture

comment 1
Free Tutorials

One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane.

Napoleon Scan from

Download Project File (.zip)

Liked it? Take a second to support Moritz on Patreon!
Become a patron at Patreon!

1 Comment so far

  1. Hi Moritz 🙂

    Looking aa turorial from you is like watching a pleasant entertainment, you are a remarquable teacher.

    I was wondering.. Can you not use the new tangent field to compute cleaner curves smoothly following the curvature of a mesh in a ‘stable” way?

Leave a Reply