Chris is not finished with his endless blossom yet! In this tutorial he will guide you through his texturing process in Copernicus to create fully procedural petal textures. He then uses those textures for shading in Karma and will give you some neat tips and […]
All Posts tagged “loop”
Endless Blossom H20.5 Remake
Chris revisited his very first Tutorial here on Entagma! He will show you a much easier way of achieving this animation in Houdini 20.5. He uses some features of Houdini 20 in a very neat way to create a petal rig and shows you how […]
Demystifying Hamburg’s Concert Hall’s Acoustic Panels
Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special interes to me were the acoustic panels within the main concert hall, developed by Yasuhisa […]
Unreal Engine Blueprints – Pt.10: Recap & Infinite Loop
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Guest Tutorial: Looping Flower Petals
We’re thrilled to have Houdini artist extraordinaire and educator Chris Kopic for a guest tutorial. Chris agreed to shed some light onto how he created this endless looping flower. Using vellum and a bit of houdini trickery. Download Project File
Houdini In Five Minutes 09: For-Loops & Extrusions
Apart from attributes, loops and iterative techniques are maybe the most useful concept when building your procedural geometry inside Houdini. With very efficient node trees we can cook up pretty intricate effects. NOTE: As I might have mentioned, Mantra is by no means a fast […]
Fractal Ornaments
It often occurs to me that I need to look up certain functions in Houdini. One of those things that I constantly struggle with are For-Loops. So as a reminder to me and to you – here’s a tutorial about their use. We’re gonna build […]