Endless Blossom – Texturing and Shading a Flower procedually in COPs and Karma

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Free Tutorials

Chris is not finished with his endless blossom yet! In this tutorial he will guide you through his texturing process in Copernicus to create fully procedural petal textures. He then uses those textures for shading in Karma and will give you some neat tips and tricks for shading CG flowers along the way.


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