Chris has been playing with the new Adjacency and Heightfield workflows in Copernicus. Both work really well on their own, so why not combine them to put Heightfields on any uv unwrapped object, not just flat planes. That seemed to be just a dream after […]
All Posts tagged “mapping”
Free Tutorial: Triplanar Mapping pt. 2 – Normal Maps
In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects. Watch part 1 here: Triplanar Mapping in COPs pt. […]
Free Tutorial: Triplanar Mapping in COPs – pt. 1
This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through […]
Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Rendering 101 pt. 14: Photon Mapping / Caustics In Redshift
To view this content, you must be a member of Entagma’s Patreon at $29 or more
A Bit Of VEX : Caustics Generator pt. 2 – Extended Features
Building on our last setup, we’re covering rendering out your caustics using COPs, art directing their pattern and making your caustics tileable. Download Project File