In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects. Watch part 1 here: Triplanar Mapping in COPs pt. […]
All Posts tagged “mapping”
Free Tutorial: Triplanar Mapping in COPs – pt. 1
This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through […]
Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Rendering 101 pt. 14: Photon Mapping / Caustics In Redshift
To view this content, you must be a member of Entagma’s Patreon at $29 or more
A Bit Of VEX : Caustics Generator pt. 2 – Extended Features
Building on our last setup, we’re covering rendering out your caustics using COPs, art directing their pattern and making your caustics tileable. Download Project File