In this episode we’ll take a quick look at the new simulation tools and features in Houdini 20, specifically the new POP Wind Shadow, updates to the Vellum rest blend constraint and vellum brush, the new density controlled gravity in pyro as well as some […]
All Posts tagged “pop”
Guest Course: Creating a Rolling Objects Solver – Part 6
In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 5
In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 4
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 3
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 1
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]
Production Setup: Audioreactive Particles Using Vellum & POPs
You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]