Mo has recently started learning Blender. (Don’t worry – we won’t ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it became painfully obvious that sometimes procedural modeling is king. As is […]
All Posts tagged “raspberry”
Rendering 101 pt. 16: Subsurface Scattering in Redshift – 3 Flavors
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