In this video we are playing around with 3D printers. Or more precicsly with the GCode of 3D printers. Chris uses Houdini to modify the GCode to print non-planar layers and create unique looking objects that you could not achieve with regular 3D printing. For […]
All Posts tagged “simulating”
UE Blueprints201 – Ep.04: Ballpit – Adding Physics & Impulse to Objects
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AHTYA 2.0 – pt. 23: Houdini Simulations Overview
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Test Driving Houdini 19: Creating Wrinkles & Rendering Them In Karma XPU
It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]
 
							 
							 
							