It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging.
In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement.
Great! — want to get this going on a character rig I have — is part of the ropeyness — not quite right yet — part of the shader is it down to the UV’s being stretched on the cylinder?