In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects. Watch part 1 here: Triplanar Mapping in COPs pt. […]
All Posts tagged “Wrangle”
Chainmail Part 2: Deform the Chainmail Using UVSample
In this second part of the chainmail tutorial Manuel shows you how to create a Vellum cloth sim and how to attach the chainmail geo to the simulated cloth using the VEX function UVSample(). Download Project File
Polyfolding – Part 2
This is the second part of a two part tutorial. Part one
Polyfolding – Part 1
This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be used to disintegrate an object or make […]
VEX / VOPs Basics: PCFind
One of the top three questions we’ve been asked during season one was “How does PCFind work?!” and indeed the question is important as so many setups rely on the ability to find close points.