All Posts filed under “Free Course

APEX – Ep. 03: APEX Script

It is finally time for Apex Script! In this episode Magnus will dive into the world of APEX script with you. As he said himself, what he covers in this video is only the “tip of the iceberg”, since there are so many more possibilities […]

APEX – Ep. 02: Rigging a Character

Magnus Møller is back with Episode 2 of this APEX-Introduction Course! He will show you the AutoRig Component of APEX and explain the differences between the KineFX SOPs workflow and the APEX workflow! We hope you enjoy this episode and if you want to see […]

Free Course: Introduction into APEX – Ep.01

We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of Character Animation with Houdini! You will learn how and why to […]

Guest Course: Creating a Rolling Objects Solver – Part 1

View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]

Simulating A Rubber Band Ball In Vellum

Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used to […]

No VEX Houdini: Dual Surfaces, my favourite setup

A new tutorial in the No VEX Houdini series. Here Manu explains one of his all time favourite setups: Dual Surfaces. By calculating the dual graph to the initial delaunay mesh, the triangle mesh that is, we end up with a very interesting voronoi-style surface […]

Rope Typography Using Houdini’s Vellum & Octane Render

After seeing polygonpen’s C4D Rope tutorial on Lesterbanks, we though – why not give it a go in Houdini. So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone of our rope typo, then creating said rope […]