2 Comments

  1. Thanks for this tutorial! Just one note I encountered with it – after setting the double cross product, my particles had more of a vibrating motion than the nice noise in the video. Took some troubleshooting but I found that if I turned down the ‘max search distance’ on the primitive attribute vop node, it resolved it for me. Just in case anyone else runs into this!

    • Hi Mike, I just read about cross products of 2 vectors and the order in which cross products of 2 vectors is calculated is important so changing the input order in the cross product operator will fix the issue

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