All posts tagged “Particles

Quicktip: Fluid Splashes Using FLIP

After we went over shading, lighting and rendering refractive materials in our latest video in Rendering 101, you wanted to know how the liquid splash we used had been created. Look no further – in this tutorial Mo walks you through all the necessary settings […]

A Bit Of VEX : Easy Caustics Generator

Last week we’ve been visited by our good friend Fritz “Frizz the Whizz” Kemmler – a most talented developer. And while pondering some other algorithms, we needed a bit of distraction. So we ended up throwing together this one: A very straightforward and not so […]

Obstacle Avoidance: Flow Fields

A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs. Download Project File

Production Setup Walkthrough: Color Dust Explosion

Happy holidays everyone! After my planned snow globe tutorial turned more into a disgusting alien egg thingy, I decided to instead dig out a production setup I did a while ago, doing the (very) popular dustsplosion.

Nerd Rant: DOPs

Recorded back in October when Mo was cranky due to reasons, Manu decided to discuss his (then) favorite topic when it comes to Houdini: DOPs. Turns out it is not so much Mo’s favorite topic. Watch this nerd rant to see us being cranky and […]

Custom Particle System in VEX

Dobromir of Inlifethrill Designs asked us how we’d go about recreating this. And as I’m quite untalented with Houdini’s particle system, I turned to VEX to create this custom particle system in which individual particles attract each other.