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All Posts tagged “Premium Content”
AHTYA 2.0 – pt. 21: Understanding Vectors Part 2
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AHTYA 2.0 – pt. 20: Swirly Rocks Projects Part 2
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AHTYA 2.0 – pt. 19: Understanding Vectors Part 1
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AHTYA 2.0 – pt. 18: Swirly Rocks Project Part 1
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KineFX 101 – pt. 31: Fixing Faulty FBX Files
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AHTYA 2.0 – pt. 17: Dataviz Mini Project
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AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini
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AHTYA 2.0 – pt. 15: City Model Mini Project
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AHTYA 2.0 – pt. 14: Intricate Torus Project
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AHTYA 2.0 – pt. 13: Understanding For Loops in Houdini
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AHTYA 2.0 – pt. 12: Rendering B: Octane Walkthrough
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AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
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AHTYA 2.0 – pt. 10: Flower Tube Project Part 2
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AHTYA 2.0 – pt. 09: Understanding Points, Verts, Prims, Details and Edges
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AHTYA 2.0 – pt. 08: Understanding Attributes in Houdini
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Advanced Setups – pt.28: PyTorch Series 2b – Battle of the Latent Spaces
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Advanced Setups – pt.27: PyTorch Series 2a – Upgrading the Autoencoder
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AHTYA 2.0 – pt. 07: Understanding Groups in Houdini
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AHTYA 2.0 – pt. 06: Flower Tube Project Part 1
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AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
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AHTYA 2.0 – pt. 04: Squishy Vellum Project Part 1
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AHTYA 2.0 – pt. 00: Course Overview
We’re renewing our beginner course for Houdini. We’re creating “Adding Houdini To Your Arsenal 2.0”. The first version was one of the earliest courses on our Patreon and is now already four years old. Houdini has changed and so should this video series. So, get […]
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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KineFX 101 – pt. 29: Rigging Volumes
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KineFX 101 – pt. 28: Building a Curve Controller for KineFX
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 24: Flower 02: Blossom
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
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KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
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KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
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KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
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KineFX 101 – Pt.19: CFX: Muscles Part 2
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KineFX 101 – Pt.18: CFX: Muscles Part 1
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KineFX 101 – Pt.17: No VEX Procedural Walkers
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KineFX 101 – Pt.16: Rigging An IK Robot Arm
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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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