Abstracted paintings can be fun, but the tend to look a bit flat. So why not give them depth by extruding parts of the geometry? In this tutorial we’ll dive into VOPs (VEX Operators) and procedurally move geometry points in order to create a polygonal landscape in our painting.
Download the project file here.
Part IV: Edge Detection Theory
Hi guys! I just want to say you are the best! Im currently learning houdini please dont stop doing these tutorials. Thank you!