Manu and Mo discuss why they stopped worrying and love Python.
All posts by “Moritz”
Nerd Rant 2.0 Ep. 23: MLOPs – Machine Learning In Houdini
Mo has been away, working together with Paul Ambrosiussen to bring machine learning into Houdini. Resulting in a toolset with the bestest ever Banner on Github: MLOPs
Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
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DIY Rendering Engine Like It’s 1975
What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right – you build yourself a 1970s render engine straight in SOPs. Clever? Not sure. Useful? Definitely. […]
Geometry Nodes Ep23 – Finishing The Effect
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Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
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Advanced Setups 23 – Controlling Stable Diffusion With Houdini
Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together Houdini and WebUI to use both of these awe inspiring powerful tools to […]
Creating Escher Inspired Tiling Tesselations
Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations. Download Project Files (.hiplc)
Creating an AI Chimera Using Stable Diffusion
We continues poking into stable diffusion by giving a brief overview of what tokens and embeddings are and how the can be manipulated to blend between prompts. Finally we create some nonsensical animals. Huge thanks to Chris Hoffmann (ugly stupid honest) Notebook: Stable Diffusion Deep […]
Houdini Tutorial: Waddington Landscape
We are very excited to host our dear friend Dr. Jeroen Claus with a very special tutorial. He’s been working together with Tape Lab, UCL Cancer Research’s Cell Communication Laboratory, to visualise data from their study A Single-cell Perturbation Landscape of Colonic Stem Cell Polarisation, […]
Guest Course: Creating a Rolling Objects Solver – Part 7
In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 6
In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 5
In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 4
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 3
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 2
In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 1
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]
Stable Diffusion & OpenCV for Face Detection and Automatic Compositing
Ever wondered what to do with your overfitted neural networks that seem to be good at generating exactly one thing? In this video, Mo has a suggestion: Augment it with a bit of OpenCV and use it to automatically detect facial features in an input […]
Advanced Setups 22 – Jeroen Claus: Comparing Clustering Algorithms
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Houdini Guest Tutorial (Simon Fiedler): Easy Energy Spirals
Please welcome our Friend Simon Fiedler to a guest tutorial. He generously agreed to share a quick and easy production setup he built for a recent project: Energy spirals with a high degreed of art directability.
WebUI + Houdini Tutorial: Generating And Using AI Depth Maps
Mo goes over how to generate a depth map from a single image and use it in Houdini’s Karma XPU to render a relief like geometry. Download Project Files: https://www.entagma.com/downloads/AI_Houdini_depthmap.zip
Creating AI Portrait Pictures using Stable Diffusion and Dreambooth
After installing the stable diffusion webui (https://youtu.be/cL_ZYdkIqBU), Mo goes over how to train an AI model to generate portraits of your face using dreambooth. Stable Diffusion webUI:https://github.com/AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion 2.0 Quickstart
It’s come so far that even Mo couldn’t ignore AI any longer, so he reluctantly started diving into diffusion models. When he emerged a month later (and very unkempt) this is what he found out. This tutorial covers installing Stable Diffusion 2.0 using Automatic1111’s webUI, […]
Advanced Setups 21 – Jeroen Claus: HDBSCAN
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Advanced Setups 20 – Jeroen Claus: DBSCAN
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Quick Tip: Setting Up A Default Scene In Houdini
Mo is back from berlin where he spent a few days with Colors And The Kids One of the questions tackled there was how to set up a scene file that’d automatically load when Houdini started up. Turns out Houdini looks for a few script […]
Advanced Setups 19 – Jeroen Claus: Dataviz Excursion – K-means Clustering Explained
Thrilled to have Jeroen Claus back for a series on popular algorithms used in data analysis and visualisation. In this first (free) episode he’ll take you through what k-Means clustering is and how it works. Download Project File (.zip)
KarmaXPU Quickstart Pt.4: Excursion – Visualizing Lipid Membranes
Notes:– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild! Mo had the pleasure of joining Dr. Jeroen Claus of […]
KarmaXPU Quickstart Pt.3: Excursion – Visualizing Proteins
Notes:– It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have […]
Nerd Rant 2.0 Ep. 22: Manu’s Dad’s Paintings
While moving, Manu unearthed a part of his dad’s portfolio of oil and watercolor paintings. Mo and him discuss his father’s art style, marvel at some contemporary art and ramble on about growing up with a painter.
KarmaXPU Quickstart Pt. 2 – Custom Attributes, Subsurface Scattering
Continuing with our KarmaXPU quickstart, this video covers reading custom attributes into a MaterialX shader and using it to drive the look of our material’s subsurface scattering. Download Project File
KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering
In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris, import and light our geometry using an HDRI and then spend […]
KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry
It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in […]
Nerd Rant 2.0 Ep. 21: New House, New Studio, New PC Case, New Everything
Manu moved houses, Mo helped rebuild the Nerd Rant studio in Manu’s attic, the guys ramble on about redecorating, WD40, luggable PC cases and portable displays for your travelling workstation needs. Sliger Cerberus X Uperfect Portable Monitors
New In Houdini 19.5 Pt 4: SOP FLIP Fluids
One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new workflow, including custom viscosity and density for our liquid. […]
New In Houdini 19.5 Pt 3: Shallow Water Solver (Plus KarmaXPU)
Mo is going to SIGGRAPH – and he’s running late. So this text admittedly is very brief. In this video we’re gonna (ab)use Houdini’s new shallow water solver to create this abstract streamline animation. Download Project File
New In Houdini 19.5 Pt 2: Karma XPU Beta (MaterialX, Solaris)
Mo visited the Art Gallery of Ontario and got inspired. In This video he’s using Solaris, Karma XPU and MaterialX to shade and render the sculpture created in this tutorial. Download Project File
New In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)
Mo visited the Art Gallery of Ontario and got inspired to test drive one of the hidden gems in Houdini 19.5 – Tangent Fields. Download Project File
Advanced Setups 18 – Implementing Monte Carlo Geometry Processing in VEX
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Giving Birth Using Vellum
Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some questions about how to make all Elements interact properly and animate them. Resulting in whatever […]
Nerd Rant 2.0 Ep. 20: Midjourney, Dall-E & AI vs. Design
Manu and Mo ramble on about what the arrival of AI tools such as midjourney, Dall-E or Imagen mean for (not only) the field of visual design.
Demystifying Sevilla’s Parasols: Waffle Structures
At a recent Houdini meetup, Luc Morroni came up with quite an interesting tutorial topic: Procedural waffle structures, like the ones used in Sevilla’s Metropol Parasol. Seems easy enough at first I thought – but as always, the devil’s in the details. In this case […]
Demystifying Hamburg’s Concert Hall’s Acoustic Panels
Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special interes to me were the acoustic panels within the main concert hall, developed by Yasuhisa […]
Advanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem in Python
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Nerd Rant 2.0 – Ep. 19: Mo Was At OFFF, The Second Wave Of Houdini For Designers
Mo got to go to Barcelona to present at OFFF and is still on cloud number nine. The guys discuss what learning and teaching Houdini to a visually minded person means, how and why there is a resurgence in interest in Houdini and finally they […]
OFFF Special: My First Vellum Sim
Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
Nerd Rant 2.0 – Ep.18: CG vs. Photography
Manu and Mo ramble on about what sets CG and photography apart and what might make them closer than they appear at first glance. Rethinking Photography (German): https://fotografieneudenken.de Chris Hoffmann / Ugly Stupid Honest: http://www.uglystupidhonest.com
Creating An Abstract Wire Sculpture
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]