After we built our basic setup we dive into the rendering side of Houdini. We’re gonna set up basic lighting and create and adjust shaders to create a rendering of our abstracted Painting. This should give you a short overview of how to quickly setup a rendering inside of Houdini to show you mad skillz to the world.
Download the project file here.
For some reason the colours weren’t rendering to my polywire, when I looked at them in the viewport then they’ve picked up the colours from attribtransfer but when I render them they come out white. So I inserted a normal node which to fix it.
It’s hard to follow on 16 version of Houdini, shaders have been changed a bit.
Try using the classic shader in the new MAT context – it’s basically the standard mantra surface. Pretty similar to the SHOP-stuff. Just dial diffuse color to white and check “Use point color”.
Cheers,
Mo
What is the use of Shop if materials show at the Mat context now? Thanks!
Hi Paul,
SHOP is now there for compatibility and some (weird) features that haven’t been ported over to the MAT context. In a nutshell: use MAT now whenever possible 🙂
Cheers, Mo