Houdini: Poly Rembrandt pt. V

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Free Tutorials

Lastly – we’re putting the final touches on our setup and implement a simple automatic edge detection (based on a similar Kernel we’ve discussed in Part IV). This allows us to drive point scattering to be along any edges in our input image. Makes for a rather nice point (and triangle) distribution. This is the last part in the Poly Rembrandt series of tutorials – may you build many funny setups with it!

Download the project file here.

Other Parts

Part I: Basic Setup

Part II: Extrusions

Part III: Rendering

Part IV: Edge Detection Theory

Part V: Edge Detection Implementation

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