All Posts tagged “19

KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry

It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in […]

Quicktip: New Grouping Behaviour In H19

By a comment on one of our videos on YouTube we stumbled upon a strange behaviour in H19 which took us a few minutes to figure out. Turns out grouping expressions are evaluated slightly differently in Houdini 19. A single short forum post got us […]

Nerd Rant 2.0 – Ep.6: Houdini 19

Mo is back from holidays, Manu’s winter semester started and both guys are freezing through the German autumn. Yet a ray of hope shines on them in the form of SideFX’s new Houdini 19 release.

Test Driving Houdini 19: Creating Wrinkles & Rendering Them In Karma XPU

It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]

Test Driving Houdini 19: Poisson Image Blending

Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo demonstrates the canonical example for one of the more popular image […]

Test Driving Houdini 19: Injecting Packed Primitives

Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo modifies the abstracted sculpture we built in part one by using […]

Test Driving Houdini 19: Karma XPU, MaterialX And A Hidden Gem

Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo builds an abstracted sculpture out of minimal surfaces by using H19’s […]