Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls of and solutions for working remotely.
That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that we’re particularly talented at arts and crafts, but we were […]
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For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File
This might be the first time in Entagma history that Mo is touching CHOPs. And it’s for a reason: we’re gonna adjust and filter our simulation’s result. Download Project File
In part two of our silly pillow series, Mo adds detailed wrinkles by tweaking our Vellum sim’s constraint parameters. This makes our pillow look more like something out of a Franquin comic. Also you’ll be exposed to two lines of VEX script. You’ve been warned. […]
Mo needed something relaxing after a longer stretch of math, algorithms and OpenCL. So we decided to build something quick, rewarding and fun: A weird inflatable structure in Vellum. Download Project File
One of the most exciting features that Houdini 17 introduces is Vellum: A new simulation framework based on XPBD. (Extended Postion Based Dynamics – In essence grains on steroids.) That means stable and fast simulation of (almost) everything softbody: Cloth, Wires and well – softbodies. […]