Silly Pillow Pt.4: Shading & Rendering In Redshift 3D by Moritz 17.08.2020 comment 1 Free Tutorials 3d, Body, Cloth, Dynamics, GPU, Path, pillow, Redshift, render, Rendering, silly, Sim, simulation, Soft, softbody, tracer, Vellum Toggle cinema mode For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File Liked it? Take a second to support Moritz on Patreon! 1 Comment so far Kieran 17.08.2020 Reply Hey Mo, noticed you used postfx, do you change any redshift or Mplay settings when sending it to render an image sequence? I found postfx doesn’t match up at all when final rendering vs redshift renderview if i wanted to have the postfx look. Spoke to Juanjo at redshift and he said postfx more for previewing a grade rather than final render and maybe Mplay applying some overcorrection on top when rendering a sequence. Probably missing something basic! Thanks 🙂 Leave a Reply Cancel replyWrite your comment here... *Name * Email * Website Save my name, email, and website in this browser for the next time I comment.