In part two of our silly pillow series, Mo adds detailed wrinkles by tweaking our Vellum sim’s constraint parameters. This makes our pillow look more like something out of a Franquin comic. Also you’ll be exposed to two lines of VEX script. You’ve been warned.
that would look amazing as a big print!
How can I downroad this project file?
Fixed the link, Thx & Apologies. Mo